Elden Ring Nightreign Patch 1.03.1 Expands Deep of
Elden Ring: Nightreign patch 1.03.1 enriches The Forsaken Hollows’ Deep of Night with new DLC content, balance tweaks, and fixes.
As a longtime Nightfarer, I booted up Elden Ring: Nightreign the moment I saw FromSoftware had deployed patch 1.03.1 across all platforms. The update is not just a routine maintenance drop. For anyone who owns The Forsaken Hollows DLC, it pours fresh content into the ultra-hard Deep of Night mode. For everyone else, it delivers a massive list of balance changes, quality-of-life features, and bug fixes that touch nearly every corner of the game. In 2026, with the DLC now boasting an impressive 2 million players, this patch feels like a clear signal that FromSoftware is still actively shaping the Nightreign experience.
Deep of Night Gets More Dangerous for DLC Owners 
If you own The Forsaken Hollows, the headline is simple: Deep of Night now has new targets, Landmarks, raid events, and Shifting Earth encounters. I love that these additions only appear when I am matched with other players who also own the DLC. It keeps the expansion content feeling special and avoids confusing newer players who have not bought in yet. The Great Hollow Shifting Earth also received focused adjustments. Curse effects related to Fire, Magic, Lightning, and Holy are now stronger when they appear on weapons and items in the temples. FromSoftware also tweaked the Continuous HP Loss and Continuous HP Recovery curses.
The Night Aspect fight can now feature additional attack types if every Nightfarer in the party owns The Forsaken Hollows. That change alone makes me want to assemble a full DLC squad. I also noticed that when the Night’s Tide engulfs you in the Great Hollow, your character’s feet now appear to be burning. It is a small visual touch, but it sells the danger.
Feature
What Changed
New DLC content
New targets, Landmarks, raid events, and Shifting Earth in Deep of Night
Matchmaking
DLC additions only appear with other DLC owners
Great Hollow curses
Increased elemental curse effects and adjusted HP loss/recovery curses
Night Aspect
Extra attack types when all Nightfarers own the DLC
Balance Tweaks and Quality-of-Life Wins 
The wolves summoned during the Tricephalos raid event have had their attack power decreased. As someone who has been ambushed by those wolves more than once, I say thank you. Scholar players will appreciate the new stack count display for the damage negation reduction icon that appears when hitting enemies with level 3 Dart-type items via the Bagcraft skill.
Scholar’s Ultimate Art Communion no longer breaks when transforming with the Executor’s Ultimate Art Aspects of the Crucible: Beast. There is also a new near-death animation when reviving with the Power to Balance the World special effect. Identical consumables now combine according to their stack limit when swapped in the Equipment Menu. The status menu now shows icons and explanations for active effects, pinned items display rarity color in the You indicated equipment message, and map clues in the Great Hollow Shifting Earth have an expanded discovery range. I can also remap the Map Display key in the keyboard/mouse settings. These are the kinds of changes that make long expeditions feel smoother.
A Mountain of Bug Fixes 
The patch notes are enormous, and I cannot list every single fix without turning this into a novel. But several categories stand out. Scholar received a long list of repairs: Communion no longer applies when no other targets are affected, linked damage and healing now propagate correctly during Near Death, Analyze gauge gain is fixed at maximum charge, analyzed target counts no longer reset when someone opens the Spirit Tree shelter door, Bagcraft duration and Fan Dagger hit application are corrected, level 3 Holy Water Pot now damages the Royal Revenant, Crystal Tear counts display properly, and Frozen Needle attack motions are fixed.
Revenant players will be glad that Immortal March’s immortality is no longer overwritten by other visual effects. Bows got attention too: Black Flame Blade and Bloodflame Blade now remove frostbite from enemies, Improved Rolling Attacks applies to Bows, and Partial HP Restoration upon Post-Damage Attacks triggers on critical hits. The Chilling Mist and Holy Ground interaction no longer causes self-frostbite. Black Flame Blade also now works correctly with Fr